Extending "GameObject/Create Other" with own prefab

The topic says it all…
Is it possible to create a C# script which adds a custom Prefab to the Editor menu? How would I do this?

Thanks 4 your thoughts! :slight_smile:

You can add the custom menu item like this …

public static class WombatCreator
{
    [MenuItem("GameObject/Create Other/Wombat")]
    static void CreateWombat()
    {
        Debug.Log("wombat");
    }
}

To instantiate a prefab, you could use AssetDatabase.LoadAssetAtPath to find the prefab, then EditorUtility.InstantiatePrefab to create a copy of it in the scene.