Is there a way to avoid having the device auto-capitalize the first letter for Unity GUI textfields on mobile?
Answer by DaveA
Jun 08, 2011 at 07:38 PM
var lastStringLen = stringToEdit.Length;
stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25);
if (lastStringLen == 0 && stringToEdit.Length == 1)
stringToEdit = stringToEdit.ToLower();
that forces everything to lowercase, though... what about preventing the device from auto-capitalization, but allowing the user to capitalize if they choose
Edited answer. It will look to see if an empty input became a single character, if so, will lower it. Otherwise it leaves it alone.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
2 People are following this question.
Suppress Autocorrect in GUI.TextField
Attach Text data to gameobjects by player
Change the color of a label font that's using an EditorStyle.textField style?
GUI: non-static text won't display on Mobile/Web player
Speed of Gui Text vs 3D Text Mobile