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I have an FPS move script on the character, and i'm using the unity given Mouse Look script (with some alterations to enable click to look instead of auto looking with the mouse.) The problem I'm having is, when I turn with my character, the camera's default rotation seems to stay locked. So when I click to look around the camera snaps back to the last known mouse look location. This is proving to be a real pain, especially when I'm trying to move around at the same time. Any ideas?
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