Hi, i’m making a tower defence game. I’ve run into a problem with unity’s new shaders( I haven’t really touched unity since unity 3)
I want to have my towers fade in as they are built, starting at 0 visibility and ending at max visibility. I would usually do this by changing the shaders alpha through code.
However when i use a standard Opaque shader the alpha value changes nothing. Changing the shader to transparent or fade will allow me to fade in and out the alpha but at max visibility its still a little transparent.
Thanks for your time.
Here’s the opaque shader
Transparent shader at max alpha