I’m trying to use the NetworkManager class to create a multiplayer game without the use of the HUD.
I understand that the Lan Host, and Lan Client buttons call the NetworkManager.StartHost() and NetworkManager.StartClient() functions respectively, but what else do the buttons do.
What is done with the NetworkClient that is returned? What else happens under the hood?
When i just call the StartHost or StartClient functions, nothing really happens except an eventual timeout error
How would you properly duplicate the functionality of these buttons without using the HUD and just the NetworkManager?