How do you make reflective or refractive glass materials or shaders for mobile?
Currently, it seems the only option is diffuse with alpha. This is a very low-quality single-color semi-transparent look.
Jun 07 '11 at 04:02 PM
I've used the TestMat_Glass_Diamond shader From the Hard Surface Shaders Free pack on the Asset store with ok results.
Jun 07 '11 at 04:24 PM
Jun 08 '11 at 12:03 AM
for some reason, it is not looking as expected. can you post some screenshots of more optimal results?
Revised answer to callout the Hard Surface Shader pack. Use the test diamond material and tweak it.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Jun 07 '11 at 04:02 PM
Seen: 3984 times
Last Updated: Jun 08 '11 at 12:04 AM
How can I change the material option.
Transparent material on iPhone Android
Creating realistic glass
Radial Blur for Android/iOS
Efficient shader for sky plane
How to create a mirror reflection for mobile devices
GL - Shader not working in Android
Mobile problems with reflective/vertexlit shader.
Iphone Shader Reflection Map