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How do you make reflective or refractive glass materials or shaders for mobile? Currently, it seems the only option is diffuse with alpha. This is a very low-quality single-color semi-transparent look.
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I've used the TestMat_Glass_Diamond shader From the Hard Surface Shaders Free pack on the Asset store with ok results. for some reason, it is not looking as expected. can you post some screenshots of more optimal results?
Jun 07 '11 at 10:51 PM
ina
Revised answer to callout the Hard Surface Shader pack. Use the test diamond material and tweak it.
Jun 08 '11 at 12:03 AM
DaveA
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