I’m shocked I can’t find an answer to this. It seems so simple.
I have a door in my game which is parented to an empty game object positioned where the hinge (pivot) should be. When editing in the scene window, everything works perfectly find when I rotate (on the Y axis) the parent… the door swings as it should.
However, when I press play, if I change the Y rotation, nothing moves.
I even animated the parent object and set a trigger to change a boolean parameter to fire the open animation. The trigger fires, the animation fires, the Y axis value changes exactly as I expected, but the door just sits there. The parent doesn’t move when rotated in play mode, neither via animation nor manually changing the value of its rotation Y axis. It’s like a cruel joke.