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Our project has come to the stage were it needs facial animation, but after a lot of tries and errors we've realized that we are a bit out on thin ice. Does anyone have a recommended workflow for doing this? Our pipeline consists of Maya and unity atm. We are trying all sorts using both bone and curve animation and even using blend shapes (which only works with a custom made editor, but not so much on complex stuff like face animation). Any ideas on a middleware here? Like FaceFx? Any opinions and recommendations are highly appreciated:)
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Personally, I've only use skeletal animation for faces in Unity- but recently it has been brought to my attention that Mega-Fiers (a unity modifier bundle on the asset store) now allows you to bring in morph targets. I've never used them myself- but they may be something you want to look into. Otherwise, no- there's no way to do vertex animation in Unity. here's the megafiers website: http://www.west-racing.com/mega-fiers/
Jun 07 '11 at 04:25 AM
testure
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Joint based facial animations are both a relatively straightforward Maya rigging solution and likely the best bet performance-wise. Requires an artist's study of the face's muscles and bones and detailed attention to weights painting in Maya. But after that results can be surprisingly good without deeply sophisticated rigging or middleware.
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just make sure you select "bake animations" when you import your animation or your animation will never activate.
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MegaFiers now has a Maya exporter for Blend Shapes making it very easy to add to your Unity project. http://www.youtube.com/watch?v=gCVUvDBL5Gc
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