Runtime added onClick events won´t show in editor

Hi,
i´m adding some buttons in some UI in runtime. I know how to do that and it´s actually working, despite that i still don´t see the events showing in the editor, thing that makes my debugging definitely harder to be done.

Is it a Unity editor bug or am i missing something somewhere? I tried to google, but i couldn´t find any hint about this problem.

P.S Unity 5.4.1 at the moment.
Thanks!

Only editor scripts are capable of adding persistent listeners (not removed after play ends). It’s expected Behaviour to not see those added at runtime. but it’s probably possible by enabling the debug inspector mode through the tiny menu icon next to a gameobjects name in the inspector, but I’m not sure about that one.