I’m trying to draw an object so that it will always appear in the top right corner of a camera’s view, no matter what direction the camera is actually pointing. While the object shouldn’t move from this position, I want it to be able to rotate to match the current orientation of the camera.
This is actually the same feature that Unity already has in its scene editor:
I just want to know how to implement it into an actual game.
Any suggestions on how I could accomplish this?