I have a function that I want to pause its process, run a second function, and then resume the first function once the second one repeats.
I beleive this is accomplished using coroutines.
Ive never used them before though, could someone explain how? thanks.
asked Jun 06, 2011 at 07:38 PM
is this what you are looking for? source: http://unity3d.com/support/documentation/ScriptReference/Coroutine.html
answered Jun 06, 2011 at 07:42 PM