Convert Js yo C#

How do I convert the script below to C#
It’s a script for a third person Camera

var target : Transform;
var distance = 10.0;

var xSpeed = 250.0;
var ySpeed = 120.0;

var yMinLimit = -20;
var yMaxLimit = 80;

var xOffset = 0.0;
var yOffset = 0.0;

private var x = 0.0;
private var y = 0.0;

@script AddComponentMenu("Camera-Control/Mouse Orbit")

function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;

    // Make the rigid body not change rotation
    if (GetComponent.<Rigidbody>())
        GetComponent.<Rigidbody>().freezeRotation = true;
}

function LateUpdate () {
    if (target) {
        x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
        y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
 		
        y = ClampAngle(y, yMinLimit, yMaxLimit);
 		       
        var rotation = Quaternion.Euler(y, x, 0);
        var position = rotation * Vector3(xOffset, yOffset, -distance) + target.position;
        
        transform.rotation = rotation;
        transform.position = position;
    }
}

static function ClampAngle (angle : float, min : float, max : float) {
    if (angle < -360)
        angle += 360;
    if (angle > 360)
        angle -= 360;
    return Mathf.Clamp (angle, min, max);
}

I want to be able to reference the xSpeed and ySpeed variables through my other script which is C#.
Please help :cry:

Here you go, I converted it and made sure there were no errors, but I didn’t test it.

using UnityEngine;

[AddComponentMenu("Camera-Control/Mouse Orbit")]
public class ThirdPersonCamera : MonoBehaviour {
	public Transform target;
	public float distance = 10f;

	public float xSpeed = 250f;
	public float ySpeed = 120f;

	public int yMinLimit = -20;
	public int yMaxLimit = 80;

	public float xOffset;
	public float yOffset;

	float x;
	float y;

	void Start(){
		Vector3 angles = transform.eulerAngles;
		x = angles.y;
		y = angles.x;
		if (GetComponent<Rigidbody>())
			GetComponent<Rigidbody>().freezeRotation = true;
	}

	void LateUpdate(){
		if(!target) return;
		x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
		y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
		y = ClampAngle(y, yMinLimit, yMaxLimit);
		Quaternion rotation = Quaternion.Euler(y, x, 0);
		Vector3 position = rotation * new Vector3(xOffset, yOffset, -distance) + target.position;
		transform.rotation = rotation;
		transform.position = position;
	}

	public static float ClampAngle(float angle, float min, float max){
		if(angle < -360)
			angle += 360;
		if(angle > 360)
			angle -= 360;
		return Mathf.Clamp(angle, min, max);
	}
}

:slight_smile: