Ok, so I’m trying to send a trigger to an Animator so it would transition to the next animation when I call a function.
The script and the animator are on the same game object.
public Animator anim;
void Start()
{
anim = GetComponent<Animator>();
}
public void mainMenuEnter()
{
anim.SetTrigger("Next");
}
The “anim” variable gets successfully populated with an Animation Controller (I can see it through the inspector) but then gives me a null reference exception when i try to do anything with it.
(On the line)
anim.SetTrigger("Next");
I also tried to print it’s name through the Debug.Log but got the same result.
How do i solve this?
Any help would be appreciated.