I created a character in Fuse, rigged it in Mixamo, and then imported it into unity. I’ve set his avatar to humanoid type, and also configured it. I don’t want to use mixamo’s animations, I want to make my own in Mecanim. When I try to create an animation for my character, in mecanim, it doesn’t give me the option to move the bones.
I think doing this is wrong, but I tried animating it in the configure avatar scene (where he shows up in fetus position) because there i can actually see the bones. Anyway, I can move them and all, but they return to their original position.
I want to be able to create animations such as walking and looking at his cellphone (which requires the hand bones to show up). How do I do this? I understand this can be done in Blender and Autodesk but I want to do it in Mecanim.