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I'm work on creating a similar type of effect seen here (Timestamp: 3:00) where the player basically "throws" a particle system source onto the copper in this 3d platformer tutorial: http://www.youtube.com/watch?v=-9xq0G1xX7M I was wondering how I could get started in programming such a particle system, or whether anyone has any suggestions on where to look..
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You might try by having the character throw a projectile (GameObject) that has the particle emitter attached to it http://www.youtube.com/watch?v=dm5vEzzv1wY has a simple description that always made sense to me for spawning projectiles http://www.youtube.com/watch?v=KfwRDk9kPRw is a pretty nice overview of the particle emitter
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dunno if you've already known, but that tutorial is fully downloadable from the unity page (http://unity3d.com/support/resources/tutorials/3d-platform-game). so you can track down the used particles by analyzing its code.