How do I save a UI slider handle's position?

Hi,
I have a slider in my options menu that handles volume control, using the Unity UI Slider feature. This works fine and saves the current volume to PlayerPrefs.

However, when I restart the game the slider handle will reset to the position of 1.0, even if the current volume was saved at say 0.5.
Please note that the volume is still correctly set at 0.5, it is only the slider handle’s position that is bugging me.

You can set the position of your sliders handle after loading the PlayerPrefs with

yourVolumeSlider.GetComponent<Slider>().value = yourVolume;

Use the slider’s value:

Slider.value

Save that to PlayerPrefs or whatever and load it again at game start and set it accordingly.

Thank You both, it works now.