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Why are my textures on planes flipped / reversed left-to-right?

  1. add a plane to and empty scene
  2. create a new material with a texture from a psd file.
  3. add the material to the plane.
  4. The texture in the scene view is flipped left-to-right compared to the texture file and the texture as it displays in the shader section of the inspector
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asked Jun 03 '11 at 07:44 PM

AudiOishi gravatar image

AudiOishi
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That is annoying. You can set the image tiling to -1 on X to correct it.

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answered Jun 03 '11 at 07:59 PM

DaveA gravatar image

DaveA
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Thanks for the answer! Setting the tiling to -1 does seem to solve solve the problem if the texture wrap mode is set to repeat.

Jun 03 '11 at 08:35 PM AudiOishi

Thanks for reminding me - also try Clamp. I seem to recall that solving a problem or two...

Jun 03 '11 at 09:20 PM DaveA

So wait.. are the texture coordinates on the default plane actually mirrored from what they should be?

Jun 03 '11 at 10:11 PM flaviusxvii

In clamp mode, you need to adjust the texture offset, too. Don't remember which way, though, try +1 or -1

Jun 03 '11 at 10:33 PM Wolfram

Got it. In the Material properties, Set X-Tiling to -1, X-Offset to 1. Now the texture repeat mode can be set to clap OR repeat. Thanks!

Jun 06 '11 at 01:52 PM AudiOishi
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asked: Jun 03 '11 at 07:44 PM

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Last Updated: Jun 06 '11 at 01:52 PM