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That is annoying. You can set the image tiling to -1 on X to correct it. Thanks for the answer! Setting the tiling to -1 does seem to solve solve the problem if the texture wrap mode is set to repeat.
Jun 03 '11 at 08:35 PM
AudiOishi
Thanks for reminding me - also try Clamp. I seem to recall that solving a problem or two...
Jun 03 '11 at 09:20 PM
DaveA
So wait.. are the texture coordinates on the default plane actually mirrored from what they should be?
Jun 03 '11 at 10:11 PM
flaviusxvii
In clamp mode, you need to adjust the texture offset, too. Don't remember which way, though, try +1 or -1
Jun 03 '11 at 10:33 PM
Wolfram
Got it. In the Material properties, Set X-Tiling to -1, X-Offset to 1. Now the texture repeat mode can be set to clap OR repeat. Thanks!
Jun 06 '11 at 01:52 PM
AudiOishi
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