I have been trying to stop the drag of object when hit on collider. What would be the exact solution to fix this.Both the objects which i drag and on which i collider have the box collider.But the collision doesn’t happen. can anyone help me with this?
To stop the drag you can:
- Set “Use Gravity” to false in the RigidBody
- Set “Is Kinematic” to true in the RigidBody
- Create a Physics Material with high friction
About the colision:
- Make sure “IsTrigger” is unchecked on both colliders
- Change Colision Detection in the RigidBody
Good Luck buddy