Is it possible to render a reflection probe’s data onto an invisible object in the scene?
What I want to accomplish: I have a real photograph and I am working with forced perspective to create a 2.5D environment. In this image I have a reflective surface. I would like to cast reflections onto an invisible plane and position in between the camera and the image to give the illusion of the 2D image having reflection when a 3D character walks by it. But the plane must be invisible, rendering only the reflection probe data. I guess this would be similar to casting “Shadows Only?”
Ive attached a picture to help explain. I want to have only Ethan’s reflection rendered and not the plane its reflecting on.
Hope I described that clearly and thanks in advance so much for any help
Something like that is how you would go about it, although I’m not entirely sure you can get the alpha value of a reflection probe. Try it with the probe set to ‘Depth Only’ or something like that, only rendering the player object.