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I have a grass texture on certain parts of my terrain, and I want to have a grass detail everywhere that texture is. Is there a quick way to do this?
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There isn't a quick way, but it is possible, however you'd have to use some of the undocumented terrain commands to read the Alphamap (splat map) data, and then construct a corresponding detail layers to match it. The commands you'll need to use are:
In your case, you might not want to read the detail layers, you might just want to start with the new int[,,] detailMapData and populate it yourself based on whatever's in the alpha map. You'd then might want to wrap all this up in an editor script, so that you can call it from a menu or something. Important things to note:
how exactly would these commands be implemented?
Feb 21 '11 at 03:55 AM
Bad Commander Filename
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You can do this with these scripts: http://lemuria.org/projects/wiki/TerrainTools
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where are these x,y coming from?
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