Hello, in the platform game I’m making I want to apply gravity to the platform if the player stands on it. At this moment I have 2 gameobjects. A and B.
A is the visible platform and B is an invible trigger to check if the player hits the platform. B is also parent of A. I also added a rigidbody to object A and B and unchecked use gravity.
But when the player now hits the platform gameObject B falls down. This makes sence because the code is attached to B. I’d like to know how I can apply gravity to A wich is a child of B.
This is the code I attached to gameObject B
:
function OnTriggerEnter (hit : Collider)
{
if(hit.gameObject.tag == "Player")
{
var MyObject = gameObject.GetComponent(Rigidbody);
MyObject.rigidbody.useGravity = true;
}
}