Speech-to-Text - Speech recognition is not supported on this machine?

Hi,

I wanted to test the program - Speech-to-Text .
I’m particularly interested:

  • Windows recognition - Windows Streaming
  • Google recognition - Google Streaming and Non-Streaming

I do not understand what is causing the error.
Speech recognition is not supported on this machine. ???

I do not really understand what’s going on.
How can I solve this problem?

Please help? :slight_smile:

Errors:

  1. Starting the test application - speechToTextComparison
    UnityException: Speech recognition is not supported on this machine.
    UnityEngine.Windows.Speech.DictationRecognizer.Create (ConfidenceLevel minimumConfidence, DictationTopicConstraint topicConstraint) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/SpeechBindings.gen.cs:92)
    UnityEngine.Windows.Speech.DictationRecognizer…ctor (ConfidenceLevel minimumConfidence, DictationTopicConstraint topic) (at C:/buildslave/unity/build/Runtime/Export/Windows/Speech.cs:303)
    UnitySpeechToText.Services.WindowsSpeechToTextService.Start () (at Assets/SpeechToText/Scripts/SpeechToTextServices/WindowsSpeechToTextService.cs:49)

  2. Start Recording
    NullReferenceException: Object reference not set to an instance of an object
    UnitySpeechToText.Services.WindowsSpeechToTextService.StartRecording () (at Assets/SpeechToText/Scripts/SpeechToTextServices/WindowsSpeechToTextService.cs:66)
    UnitySpeechToText.Widgets.SpeechToTextServiceWidget.StartRecording () (at Assets/SpeechToText/Scripts/SpeechToTextWidgets/SpeechToTextServiceWidget.cs:300)
    UnitySpeechToText.Widgets.SpeechToTextComparisonWidget.StartRecording () (at Assets/SpeechToText/Scripts/SpeechToTextWidgets/SpeechToTextComparisonWidget.cs:251)
    UnitySpeechToText.Widgets.SpeechToTextComparisonWidget.OnRecordButtonClicked () (at Assets/SpeechToText/Scripts/SpeechToTextWidgets/SpeechToTextComparisonWidget.cs:207)
    UnityEngine.Events.InvokableCall.Invoke (System.Object args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:153)
    UnityEngine.Events.InvokableCallList.Invoke (System.Object parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:630)
    UnityEngine.Events.UnityEventBase.Invoke (System.Object parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:765)
    UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53)
    UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
    UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
    UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52)
    UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269)
    UnityEngine.EventSystems.EventSystem:Update()

Regards,
Marek

I also have this issue with 5.4.1 and Windows 10. I could use keywords or dictation, but not grammar, when I rolled back all Windows updates to the factory install. After updating to Windows 10 Anniversary (for Hololens), I’m getting this error and can’t use it at all.

It works fine on my PC,

I think the error is that
Windows 10 (And some versions of windows 8.1) are the only platforms that have a built in speech recognition. this means if you have a mac (or windows 7) then you are Unable to use this feature

Im not sure,
But I think Xbox one S might also support it because it has windows 10…