having trouble accessing the scripts parent gameobject in update()

the testing script i have creates new empty gameobjects when i hit the middle mouse button.

i want to set the parent of these new gameobjects to be the very same gameobject that the script itself is attached to. i would have thought that something like
"newObject.transform.parent = gameobject "
would work but its not… am i just missing something here?

using UnityEngine;
using System.Collections;

public class clicktesting : MonoBehaviour
{
    public GameObject ClickParent;



    void Start()
    {
        ClickParent = gameObject;


    }

    void Update()
    {
        if (Input.GetMouseButtonDown(0))
            LClick();

        if (Input.GetMouseButtonDown(1))
            RClick();

        if (Input.GetMouseButtonDown(2))
            MClick();
    }



    private static void MClick()
    {
        Debug.Log("middle click.");
        

        var newObject = new GameObject();
        newObject.name = "look i'm a new object";
        // here is where the trouble is
        //i want to change the parent of the newly created game object to be the game object this script is attached to
        //but "this" or "gameobject" arent happy here and i cant access ClickParent either
        newObject.transform.parent = gameObject;

    }
     


    private static void LClick()
    {
        Debug.Log("left click.");
    }



    private static void RClick()
    {
        Debug.Log("right click.");
    }
}

The hierarchical relationship between objects is handled by the Transform component. So you want:

newObject.transform.parent = this.transform;