Do constantly moving point lights cause optimization issues?

In VR, we have a headlight attached to oneself (in a fully non-baked because dynamic scene), meaning the light is undergoing constant miniscule changes. My question: Does this cause potential optimization issues for Unity? Like maybe it has to redo some shadow calculations or something all the time?

Thanks!

I’m pretty sure any moving light in an unbaked scene could potentially cause optimization issues, but it depends. From what I understand, every time the light changes it needs to recalculate shadows as well as bounce etc …on every single material.