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LoadLevelAdditive destroy some textures

Hi everyone.

I have a problem that I don't understand. I have 2 scenes and I load the second one with LoadLevelAdditive method (LoadLevelAdditive ("nameOfMyScene"). It's working great but some texture are destroyed ... If I launch my second scene alone my texture are here. Is there a way to fix that ?

Thanks a lot guys.

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asked Jun 01 '11 at 09:14 AM

Ceetix gravatar image

Ceetix
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asked: Jun 01 '11 at 09:14 AM

Seen: 932 times

Last Updated: Jun 01 '11 at 09:14 AM