How do I access Tree data in runtime?

I’m trying to find the vectors of the branches/leaves of my tree, at runtime. I can inspect myTree.data in the debugger, and I see it there, but I’m not sure how to access it. Tree.data is a ScriptableObject, so it seems like I would need to cast it to TreeEditor.TreeData, but namespace TreeEditor doesn’t seem to exist anymore? Anyone know how to get the data out of Tree.data?

@Dr_Fragg Hi there, any progress on this topic? I desperately try to access the tree data, too.