Bullet Not moving Forward with speed

Can someone tell the problem with my Fire()? Bullets are just standing there and not going forward!

using UnityEngine;
using System.Collections;

public class CaptainAmerica : MonoBehaviour {
	public float moveForce = 20f;
	public float jumpForce = 700f;
	public float maxVelocity = 4f;

	public Transform Bullet_Emitter;
	public GameObject Bullet;

	private bool grounded;

	private Rigidbody2D myBody;
	private Animator anim;

	void Awake() 
	{
		InitializeVariables ();
	}
		
	void Start () 
	{
	}

	void Update () 
	{
		PlayerWalkKeyboard ();
		if (Input.GetKeyDown (KeyCode.Space)) 
		{
			Fire ();
		}
	}

	void Fire()
	{
		GameObject bullet_var = Instantiate (Bullet, Bullet_Emitter.position, Bullet_Emitter.rotation) as GameObject;
		bullet_var.GetComponent<Rigidbody2D> ().velocity = bullet_var.transform.forward * 60.0f;
		Destroy (bullet_var, 5.0f);

	}

	void InitializeVariables() 
	{
		myBody = GetComponent<Rigidbody2D> ();
		anim = GetComponent<Animator> ();
	}

	void PlayerWalkKeyboard() 
	{
		float forceX = 0f;
		float forceY = 0f;

		float vel = Mathf.Abs (myBody.velocity.x);

		float h = Input.GetAxisRaw ("Horizontal");

		if (h > 0) 
		{
			if (vel < maxVelocity) {
				if (grounded) {
					forceX = moveForce;
				} else {
					forceX = moveForce * 1.1f;
				}
			}
			Vector3 scale = transform.localScale;
			scale.x = 1f;
			transform.localScale = scale;
			anim.SetBool ("Walk", true);

		} else if (h < 0) {

			if (vel < maxVelocity) {
				if (grounded) {
					forceX = -moveForce;
				} else {
					forceX = -moveForce * 1.1f;
				}
			}

			Vector3 scale = transform.localScale;
			scale.x = -1f;
			transform.localScale = scale;

			anim.SetBool ("Walk", true);

		} else {

			anim.SetBool ("Walk", false);

		}
		if (Input.GetKey (KeyCode.UpArrow)) {
			if (grounded) {
				grounded = false;
				forceY = jumpForce;
			}
		}
		myBody.AddForce (new Vector2 (forceX, forceY));
	}
	void OnCollisionEnter2D(Collision2D target) {
		if (target.gameObject.tag == "Grounds") {
			grounded = true;
		}
	}
}

Are the bullets set to Kinimatic? also I’d recommend using Add Force rather than setting velocity