I would like to disable the Oculus tracking (position AND rotation).
My scene is really simple: it’s just a white dot and a black background.
I want the dot to appear fixed, so I try multiple things :
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Make the dot a child of the camera
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Set the transform.rotation of the camera to identity
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Multiple solutions from How to disable Oculus head input tracking - Questions & Answers - Unity Discussions and http://forum.unity3d.com/threads/oculus-dk2-when-virtual-reality-enabled-i-want-to-disable-hmd-tracking.335636/
With all this I can see the dot “not moving” but the tracking is not disable and if I move the head quickly I can see jumps and latency.
While playing in the editor I can change the “Target eye” setting of my camera to “None (main display)”, which freeze the Oculus frame and disable tracking, it’s smooth and clean like I want, but it doesn’t work in script (and if I move the dot it’s not updated, so it’s not a good method anyway).
If anyone found a good solution to really disable the Oculus tracking it would be greatly appreciated!