I am doing an outdoor scene for VR, but I’m getting huge values at Batches , Verts and SetPass call as you can see in the image below. I think is why my FPS value is very low. I already implemented lightmapping and oclussion culling to scene and it isn’t helping. Can anyone give me some advices for solving it ?
Look into: LOD, Texture Atlases, Set your stationary objects to static. I think LOD will be your biggest ally here though.
It’s Level of Detail. Basically, the further away the object is, it changes it’s mesh to a less complicated one, so it still resembles what you want…just with less detail.