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Editor's Camera Clipping Plane

Is there a way to adjust the clipping plane of the editor's scene view camera? I would like to change it as my scene is huge (in terms of size) and I have trouble looking at/ clicking on objects that are far away from where the camera is. And sometimes objects that are close by gets clipped (i assume due to near clipping plane)

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asked May 31 '11 at 04:07 AM

Stucko_Stuck gravatar image

Stucko_Stuck
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3 answers: sort oldest

I posted a similar question sometime ago:

http://answers.unity3d.com/questions/118735/near-plane-adjustment-in-scene-view.html

and Joshua suggested me to press F to focus the object I was interested in, since the editor would adjust the planes automatically.

It works, but I still claim to the Unity team to give us some kind of control - my suggestion is something like mouse wheel plus Ctrl or Alt etc. to adjust not only the near plane, but also the right button pivot.

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answered Jun 02 '11 at 12:18 AM

aldonaletto gravatar image

aldonaletto
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Ive tried it.. it works most of the time, but when i start moving editor camera using the mouse wheel, the clipping starts again (even on the background objects which i have selected). FYI I bundled all my background object under a single object. Maybe its a problem not related to the clipping plane? any ideas?

Jun 07 '11 at 12:55 AM Stucko_Stuck

Yes i just went looking for this too... it is ridiculous that it clips all the time.. i use the F to focus on objects but like is mentioned here it does not always work and what if you are working with an object that has a large focus but want to zoom in on a small detail.... like i was just doing... i have to find an object that is close to where i am wanting to view and then refocus the view and then go back to what i was supposed to be doing.. I thinks it is dumb.. i assume there is a reason for it but it drives me crazy....

Jul 31 '12 at 12:47 AM qholmes

I'm becoming frustrating with this as well. The "F" hotkey seems to work, but it's not a long-term/good solution.

Oct 23 '12 at 09:07 PM Venryx
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If you select something that has "mesh data" associated with it you'll get far better results when using Fit. Selecting empty objects nearly always fails to focus in on just the bounding box of my selection. Someone could probably write a "Better Fit" script by iterating sub-items of the currently selected item to get a pseudo-box; that guy ain't me though.

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answered Jun 14 '11 at 05:58 PM

tingham gravatar image

tingham
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It's also important to point out that the cameras used for Perspective (the center of the view widget) and side views aren't the same. If you start out in side view, then rotate the camera I'm finding that you get significantly less clipping than if you start out in perspective mode.

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answered Feb 06 '12 at 03:25 AM

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tingham
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asked: May 31 '11 at 04:07 AM

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Last Updated: Oct 23 '12 at 09:07 PM