How to play ambisonic sound files on android

I have an ambisonic sound file (with four channels) and want to play it on android. When I enable the spatializer and start the project on my computer, it works perfectly fine. But when I build it for android and tested it on my phone, it does not have any 3D effect.

Does anybody have a solution? Thanks in advance :slight_smile:

Hi @lenafelicia

You could give a try to the spatializer included in the Google VR SDK for Unity.
It runs on both iOS and Android, plus on desktop (good for editing and testing!)

You can use the GvrAudioSoundfield prefab (see the guide).

To know more about the Google Spatializer working check out the related Google I/O 2016 talk.

If you don’t need the non-audio functionality you can just import what you need from the unitypackage Google provides (see screenshot):


Cheers