Is there anything like a Physics.ConeCast?

I know there is box, capsule, line, sphere, and ray cast, but all of those keep the same level of fidelity for the cast as you go farther out. I’m looking for something that would get progressively more lenient the farther the object was from the origin of the cast. A cone would be perfect for this. Is there anything like this built in, or do I need to roll my own kind of LoD level sphere cast?

I saw several people looking for a ConeCast, so I made one. It’s an extension method to use as Physics.ConeCastAll:

Not aware of any cone cast equivalent. You might have to roll your own, can probably be done with a mesh of a cone that scales according to a distance.