GearVR camera shaking/Jittering

For some reason any Android Gear VR app I build in Unity has a terrible shaking effect. I thought it was a performance issue at first but I built a simple scene with only a terrain and a few cubes and had the same problem. The Unity VR demos produce the same problem as well. I thought the problem might be due to me using a Galaxy S6 but VR apps from the Oculus store work perfectly. Anyone have any ideas why every app I build is causing this shaking? Here are some of my build settings:

  • Platform: Android
  • Texture Compression: ETC2 (GLES 3.0)
  • Scripting Backend: Mono2x
  • AutoGraphics API, Multithreaded Rendering, Static Batching, Dynamic Batching, VR Supported: ✓
  • Using Unity 5.4

Any help is appreciated, thanks.

I’m having the exact same issue. Any resolution found to this?