I am using Photon my game player object does not appear in the scene

I am trying to create a Demo scene where basically there is a sphere game object with the name “SferaMortii”. Through input from keyboard, that object only moves around. That is all it has to do and I am trying to make a multiplayer version in order for me to get used to Photon.

I have followed a tutorial that told me to attach a PhotonView Script to the player prefab, I have made a Resources Folder and inside I have moved the prefab, I have made a NetworkManager scrpt where I described the room options,etc. and then I used the Photon.Instantiate function.

I have followed all the steps and when running the game, the object doesn’t instantiate and moreover I get this error:

SwitchToProtocol: Udp PhotonNetwork.connected: False
UnityEngine.Debug:Log(Object)
PhotonNetwork:SwitchToProtocol(ConnectionProtocol) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1172)
PhotonNetwork:ConnectUsingSettings(String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1219)
NetworkManager:Start() (at Assets/Scripts/Network/NetworkManager.cs:12)

My script for the NetworkManager is the following:

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour {

const string VERSION="v0.0.1";
public string roomName="MyRoom";
public string playerPrefabName="SferaMortii";
public Transform spawnPoint;

void Start () {
	PhotonNetwork.ConnectUsingSettings (VERSION);
}


void OnJoinedLobby()
{
	RoomOptions roomOptions = new RoomOptions (){ IsVisible = false, MaxPlayers = 4 };
	PhotonNetwork.JoinOrCreateRoom (roomName, roomOptions, TypedLobby.Default);

	PhotonNetwork.Instantiate (playerPrefabName, 
		spawnPoint.position,
		spawnPoint.rotation,
		0);
}

void OnJoinedRoom()
{
	PhotonNetwork.Instantiate (playerPrefabName, 
		spawnPoint.position,
		spawnPoint.rotation,
		0);
}

}

Should you have any useful advice or any observations, please help troubleshoot the problem!

Hi Nodgorod,

please make sure, that OnJoinedLobby() and OnJoinedRoom() are called during connection process. If they are not called, you might set PhotonNetwork.autoJoinLobby = true; at the beginning of your Start() function or check the ‘Auto-Join Lobby’ option in the PhotonServerSettings file. Otherwise you need to join the lobby manually.

remove line 16: you don’t network instantiate in a lobby, only when you have connected to a room. The only purpose of the lobby is to find a room to join, or to create a room.

Please take a look at that, too.