Hello all, didn’t know if this was the right place for this, but i’ve got a question and need an answer so here goes…
I’ve been racking my brain trying to make a working pathfinding system for my game. Every single pathfinding solution i’ve found is a static grid, the path is found and is travelled, but it doesn’t follow with a parent just hangs out where it was initialized.
My game takes place on a grid based construction spaceship actually moving and rotating through space(not faking it somehow by scrolling a background or something) and it has crew that need to path around the ship to get to their jobs. I have yet to find, or create, a system that allows this.
Does anyone know of a A* pathfinding solution that fits the bill? One that can actually operate as a child of another moving object with all of the pawns staying on the grid, that again, is moving with a parent?
I will literally put you in the credits of my game if you can help me, lol. Seriously though, any help would be greatly appreciated, thanks.