Changing eye height with steamVR Camera Rig

I’m trying to adjust the camera height of eye for for the steam vr camera rig. I’m doing this by adjusting the y transform position for the camera(eye) object (child of the camera(head) gameobject. When I do this, it adjusts the height of the camera correctly but it also causes the models attached to the controllers to move up as well so the models are no longer in the correct position. When I try to adjust the y transform for the models down to compensate, it moves them down but causes them to swing out where I rotate the controllers in place.

Any ideas? Thank you in advance.

Hey,

I got the same issue. Did you find a solution ??

Thanks

Same Here, In my case the touch controllers keep the offset and stay way higher than the right position.