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Exporting from 3ds max, help

When exporting an .fbx file with bones animation the mesh turns 90deg around x-axis and becomes distorted. I used the motion panel in 3ds-max to collapse the trajectory as instructed by unity and nothing happens.

I've also tried different conversion methods for coordinate "system up axis", etc.

I am using 3ds max 9 with fbx200611 exporter. any help is appreciated.

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asked May 30 '11 at 03:02 PM

Igotkidsuknow gravatar image

Igotkidsuknow
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First thing I would do is to upgrade FBX plugin to FBX 2011.3.1 - that fixes most of strange distortion bugs.

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answered Jun 07 '11 at 09:31 AM

Paulius Liekis gravatar image

Paulius Liekis
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asked: May 30 '11 at 03:02 PM

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Last Updated: Jul 15 '11 at 02:31 AM