I encoutered a problem with the audio of a ogv video, focusing on a webplayer build: After loading and while playback an external ogv file I call the MovieTexture.Stop() method. Now the video
stopped and i don´t hear any audio...fine. After switching to my OS (Win) or another running application and
coming back to the webbrowser, you can listen to the problem, unity is perfoming a permanent audio loop, when
there should be silence.
To test my problem i set up a very simple test scene: Create a Plane, attach an audio source to it and also the following script:
make sure to position the plane in front of the camera so that you can click on it. make a webplayer build. create a subfolder called "video" and put some ogv in that folder. rename the ogv to
"Intro_Video.ogv" for success with loading the external file. with a click on the plane you stop the video (and audio).
Is it a bug or am I doing something wrong?
Thanks a lot for just not answering. I decided to post my problem here, because this place is called "unity anwers". Well... in fact i had to wait since may 30th... looking every week for an answer....until today i downloaded the new version. Without changing anythig it works now. So it was a bug and it is fixed now. Thanks again for no answer.
answered Jul 27 '11 at 09:24 AM