Greeting people... Im new to unity and i'm trying to do a real time architectural walk through here...
Initially, i just put my bungalow modeling on top of the unity terrain. My problem is that when i trying to punch/extrude a hole on the terrain for my pool beside a bungalow, it will affect and pull down other polygon that is unnecessary around the pool area as well...
My solution is to create my own terrain/ground in 3Ds Max and bring it into the scene... So here is my question... how do i paint trees into my own custom made terrain/ground that came from 3Ds Max??? the only tree painting tool that i can find in unity is by using terrain from unity.
Or if back to my 1st problem... how do i punch/extrude a hole for my pool? the minimum unit for the brush size of terrain control is 1. which is 1meter as default. i cannot make the brush size goes any smaller than that.
asked May 30 '11 at 09:43 AM
You can't actually paint trees on to a non-terrain object. However, you can still place trees, or you could write your own distribution script. Perhaps use a Perlin Noise texture, and place them randomly depending on the darkness of the noise? But you can't just paint them on.
answered May 30 '11 at 11:11 AM