so i created 12 vs 2 fight just for fun.
BUT in editor testing IN UNITY frame rate was dropped to 20fps… (while fighting)
i was afraid… so i went to “build it and run testing” in out side of unity
the test went smoothly, all good. no lag. caped in 60fps.
I guess this happens because unity engine uses limited resources ?
the question is,
Is this really a bad sign ? Should i start optimizing ?