|
i have a project with a single max file that holds all the geometry and the animations. everything was working wonderfully until yesterday when i did something in max. since then i get a "Max couldn't convert the max file to an FBX file!" error every time unity tries to import it. no matter what i try to do - this is what i get. the thing i changed in the max file was really small and nothing that should have made the file so unusable - i flipped some faces, moved a few vertexes around and created a box. oh yeah, i also animated the box. normally, with keyframes for position, rotation and scale. nothing too exotic. i have tried:
nothing seems to help. i am getting the same cryptic message every time, only sometimes it is accompanied with the helpful suggestion to export the MAX file manually to an FBX file. thanks, yeah, i got that. thanks, amit
(comments are locked)
|
|
Maybe your file associations got messed up. If you double click your max file in Unity does it open it properly in 3dsMax?
(comments are locked)
|

Ah, you needed to spin clockwise with the chicken, not anticlockwise. lol. I'm not sure as to the exact issue, but the first thing I would try would be to install the udpated FBX exporter for max (if you haven't already?). http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112 I've had issues with the exporter that comes with max, but it's been sorted after installing the new version. Though I've never had anything 'not' export.
Yeah, done that. Had no effect. I wish it had.
Retagged max to 3dsmax. Greetz, Ky.