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Maya 8.5 FBX model size to Unity

I am having a hard time setting up Maya in order to export the correct size. According to the Rigidbody recommendations, scaling is not recommended.

Does anyone have Maya 8.5?

Thanks CSDG

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asked May 29 '11 at 10:20 PM

UniteMage gravatar image

UniteMage
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Question: If I have to scale my models by 32 in Unity, should I scale by the same amount in Maya in order that my models stay around a scale of 1 in Unity?

Thanks CSDG

May 29 '11 at 10:34 PM UniteMage

I am going to try this.... I could not find any info on this subject....

Thanks CSDG

May 29 '11 at 10:35 PM UniteMage

A new procedure to add to the list of oddities. It worked perfectly.

Thanks CSDG

May 29 '11 at 10:52 PM UniteMage

I can't really tell but it seems to run better!? Please, anybody else see a difference when changing the scale back to 1 in Unity?

Thanks CSDG

May 29 '11 at 11:22 PM UniteMage

OK, I see it... The FBX importer can actually change the scale factor which changes the size of the mesh. Then how does anyone know the size of the mesh in Unity?

Wow - I am confused!

Thanks CSDG

May 29 '11 at 11:35 PM UniteMage
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asked: May 29 '11 at 10:20 PM

Seen: 1192 times

Last Updated: May 29 '11 at 11:35 PM