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(note: it may be an Integer not a float, im not quite sure)
so in my "RPG game" i'm setting up a very simple click to auto attack system, so far i have this set up on my monster: var hitPoints = 100.0; now the DamageofWeapon is an Float sent from another script, its a random number (depending on what weapon you use). I have the TextofMonster set up as a 3d Text that is a child of the monster, and it's original text is set to a space (nothing). I want it so everytime the function is called, it shows the damage that is caused (the DamageofWeapon) but i tried just putting that in there but i get an error code. I figure this is because DamageofWeapon is an Float and not a String, so alas my question, can i turn the number from DamageofWeapon into a string, or make the 3D text display that Float?
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Use .ToString():
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all classes in .NET/MONO has a method called ToString that returns a string representing the value of that class. you can override that class for your own classes too. let's say you have a point class then you can write
you can use this function to create great strings that help in debugging your game. if you don't create a function yourself it will return the class name. to convert back string to float,double, int you can use int.Parse (yourstring) or float.Parse (yourstring)
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