Hello,
I have a simple black texture with an alpha that represents a square shadow (with a little fade on the borders, to look like a shadow).
So all I need to do next is affecting this texture to a material with a shader that handles transparency, for example “Unlit/Transparent” or “Standard” with the option “Fade”.
Now the problem :
- If I put this transparent material on the primitives “Plane” or “Quad”, all is fine, I have my square shadow.
- But if I put this material on a personal plane mesh my artist made, the mesh is completly invisible.
Does someone know what is happening ?
Would it be something wrong with my fbx import parameters ? Or is it something I don’t understand with the alpha ?
Note that if I use “Transparent” instead of “Fade” in the parameters of the Standard shader, my custom plane displays, but the effect is not sa expected (I’ll do another test with my artist to check if the effect can be better with a UV rework).
Anyway I really would like to understand why “Unlit/Transparent” make my mesh invisible.
Just a picture of my material with “Unlit/Transparent” shader :