Unity 5.3 canvas scaling - Android

I have set a canvas property UI Scale Mode to Scale With Screen Size, set reference resolution to 720x1280 and put an image on canvas. When i tried an app on device, i saw that image doesn’t fit the screen. It seems everything is ok with width, but image doesn’t fit in height. How can i fix this?

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hmmm… Did you tried to set the Match to 0.5? (on the Canvas Scaler Component)

I solved this problem. Actually, the best solution is to set anchors for all controls/objects on canvas to be custom. First set it to stretched and after that just move pointers to the all vertices.

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