find game object : error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer ?

ok so i have a script that asks my database how many Ships i have then it “Spawns” content boxes in amy scrollingGUi with enervation in it. cool. Im trying to now get information on what ships are available for the player from their account so the select menu builds itself.

this script is on each “Content” game object that is created inside my scrollable menu.
tho i am getting

“error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer”

for my get component when my script checks to see if data for “ship01” already exists on display:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ShipType : MonoBehaviour {

	private string reqShipInformationURL = "www.mysite.club/reqShipInformationURL.php";

	private userData2 cUser = new userData2();
	public  Text Username;
	public Text Pass;

	public GameObject[] Content;
	public GameObject content;
	private int index;
	private float RequestInformation;
	public static Text ThisContent;
	private Text Ship01 = null;
	private Text Ship02 = null;
	public GameObject ShipIcon;
	public GameObject NationFlag;
	// Update is called once per frame

	//--------------------------------------------------------------------------------------
	void Start ()	{
		cUser.user = Username.text;
		cUser.pass = Pass.text;

		// search for other content so system dosnt double up in display:
		Content = GameObject.FindGameObjectsWithTag("Content"); 
		index = Content.Length;
		content = Content[index]; 

		if(content.GetComponent(ThisContent = 0)){
				RequestInformation = 1;
		}

		if(content.GetComponent(ThisContent = 1)){
			RequestInformation = 2;
		}
			



	if(RequestInformation != null){
		WWW wwwGetShipInformation = new WWW(reqShipInformationURL +  "?user=" + cUser.user + "&pass=" + cUser.pass);
		StartCoroutine(RequestFighterInformation(wwwGetShipInformation));
	}



	}
	//--------------------------------------------------------------------------------------
	void LateUpdate () {

		if (Ship01 != null) {
			// find GUI:
			ShipIcon.GetComponent(Image) = Resources.Load("Ship01", typeof(Sprite)) as Sprite;
			NationFlag.GetComponent(Image) = Resources.Load("USA_Flag", typeof(Sprite)) as Sprite;

		}


		if (Ship02 != null) {
			// find GUI:
			ShipIcon.GetComponent(Image) = Resources.Load("Ship02", typeof(Sprite)) as Sprite;
			NationFlag.GetComponent(Image) = Resources.Load("RUSA_Flag", typeof(Sprite)) as Sprite;

		}
	
	}
	//--------------------------------------------------------------------------------------



	//--------------------------------------------------------------------------------------
	IEnumerator RequestFighterInformation(WWW wwwGetShipInformation) {
		yield return wwwGetShipInformation;
		if (wwwGetShipInformation.error == null) {
			cUser = JsonUtility.FromJson<userData2>(wwwGetShipInformation.text);
			// Assign all values
			Debug.Log("Gold : "+cUser.Item01);
			Debug.Log("Gold : "+cUser.Item02);

			// Get all Items : from Item[1] -> Item[10]
			for(int i=1; i<=10; i++) {
				if (i < 10) {
					Debug.Log("Item0"+i+" : "+cUser.Item*);*
  •  		} else {*
    
  •  			Debug.Log("Item10 : "+cUser.Item[10]);*
    
  •  		}*
    
  •  	}*
    
  •  	// create Content Item for Each Fighter In "FIGHTERS"*
    
  •  	Ship01.text = cUser.Item01;* 
    
  •  	Ship02.text = cUser.Item02;* 
    
  •  	// HOW DO WE ACTIVATE THINGS NON- UNITY SIDE?*
    
  •  	// after content is created assing that content a number for feching that fighetrs information.*
    
  •  } else {*
    
  •  	Debug.Log ("Error: " + wwwGetShipInformation.error); // show me the echo*
    
  •  }*
    
  • }*

}

[System.Serializable]
public class userData2 {

  • public string user;*
  • public string pass;*
  • public string Item01;*
  • public string Item02;*
  • public string Item;*
    }

This is how you are using GetComponent
ShipIcon.GetComponent(Image) , Everywhere you are using it
try it this way

ShipIcon.GetComponent<Image>()