Hello,
I am currently working on an open world RPG. I have been reading several posts about this but didn’t find the ultimate solution yet.
I want to design an open world where all areas might be visited multiple times. The whole world will consist of around 250x250 tiles (32x32px each). I assume it would not be a good idea to load and have it active at once. How can I load and unload parts of the world as the player is walking around but KEEP THE STATE of items, chests empty etc.?
Would SceneManager.LoadScene/ Unload Scene do the trick or would unloaded scenes get destroyed and reset when loaded again?
Or should I consider loading the whole world but only having game objects active that are somewhere near the player?
Thank you a lot for your help, I have no idea how to proceed with this.