Baking - lightmapping dark artifacts

Hello,

After baking my scene I noticed some dark artifacts:

I have tried:

  • changing the Precomputed Realtime GI Realtime Resolution,
  • changing the Baked GI Baked Resolution / Baked Padding,
  • having Compressed off,
  • changing the Atlas Size.

But nothing seams to work.

Here are my Bake settings:

Any help would be much appreciated!

Thanks!

This issue tends to be related to your light map UVs more than bake settings. Make sure you imported model has the Generate lightmap UV’s property checked, or generate your own secondary UV channel in your modeling software for lightmapping. Remember lightmap UV’s should not be overlapping and every surface should be uniquely mapped so it can correctly receive lighting data.

Hello, This problem has already been resolved via “Support Request” many months ago, because I didn’t get an answer here. Thanks for the answer though!