|
Hello, I have a bunch of models in .x format I would like to use in Unity. I could manually create vertex arrays and triangle arrays in Unity, but it seems there might be a better way. One problem I see in manually creating triangle arrays, is some of them are defined as quads, and that could get a bit tedious. Thanks ahead of time, Marc
(comments are locked)
|
|
It looks like Milkshape3D will convert from .x to .fbx.
(comments are locked)
|
