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Importing .x file

Hello, I have a bunch of models in .x format I would like to use in Unity. I could manually create vertex arrays and triangle arrays in Unity, but it seems there might be a better way. One problem I see in manually creating triangle arrays, is some of them are defined as quads, and that could get a bit tedious.

Thanks ahead of time, Marc

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asked May 27 '11 at 04:20 PM

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marcus.bizal
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It looks like Milkshape3D will convert from .x to .fbx.

http://chumbalum.swissquake.ch/ms3d/index.html

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answered May 27 '11 at 05:01 PM

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asked: May 27 '11 at 04:20 PM

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Last Updated: May 27 '11 at 05:01 PM