Is it possible to download assets from a Website Folder to your game while running as temp files?

OK., So my game is almost complete core gameplay is done and my networking / Mysql all works.
only have one question:
Any tutorials on how to www.call temp files to the game and delete from unity?

eg. player uses a character, until downloads that character at end of game deletes that character to make sure player down “Break Into” the game would like to add this extra security barrier into my game.

(Simplest way possible, would i use WWW. form somehow?)

The short answer is yes. Anything is possible with scripting, it just depends on how you hacked it ;).

The long answer is… umm still yes, but it’s a bit complicated. The code below is not real code, you have to program it yourself with UnityScript of C#

Have a function download file that return IEnumerator.

public IEnumerator download(string url) { 

WWW resource = new WWW(url);
yield return resource;
if ( resource.error == null ) { 
Download is done, so
Locate the GameObject in question and change the Texture/Material.
} else { 
Log: Error
}
}

The GameObject side should have a script that inherit from MonoBehavior that should have a function that run download concurent with the main thread so when the download is done, it just automatically switch the texture files.

Sorry if I don't provide proper code because you should learn how to do it ;)